Showing 12 of 12 starters.
The three questions podcast
Plan and record a short episode built around three good questions on a subject the young person genuinely cares about.
- 01Choose a subject and write three questions you cannot answer in one word.
- 02Draft a 60-second opening in your own voice.
- 03Record, listen back once, and note two things to improve.
- 04Record the improved take and write a one-line episode description.
Evidence to keep: Script draft, first take, final take and a short reflection on what changed.
A sound map of our week
Collect everyday sounds at home or school and arrange them into a short audio portrait of a week.
- 01List ten sounds that describe your week.
- 02Record five of them with an adult present.
- 03Order them into a story with a beginning and an end.
- 04Add a sentence of narration to each.
Evidence to keep: Sound list, recordings and the ordered final piece.
The object that remembers
Write a short story told from the point of view of an ordinary object that has watched something change.
- 01Pick an object older than you are.
- 02Write half a page of what it has seen.
- 03Redraft with one detail removed and one added.
- 04Read it aloud and mark the sentences that sound wrong.
Evidence to keep: First draft, redraft and the read-aloud notes.
A picture book for someone smaller
Make an eight-page picture book written specifically for a younger child you know.
- 01Fold and number eight pages.
- 02Write one sentence per page before drawing anything.
- 03Illustrate the two most important pages first.
- 04Test it by reading it aloud to the reader it is for.
Evidence to keep: Page plan, illustrations and a note on how the reading went.
Sixty seconds, one place
Film a one-minute portrait of a single place using no more than eight shots.
- 01Draw an eight-box storyboard.
- 02Film each shot twice, holding steady for five seconds.
- 03Edit to sixty seconds exactly.
- 04Add one sound layer that is not music.
Evidence to keep: Storyboard, raw shots and the finished cut.
One hundred marks
Fill a page with one hundred different marks, then build a finished artwork from the five best.
- 01Make one hundred marks with at least three tools.
- 02Circle the five that feel most like you.
- 03Build one composition using only those five.
- 04Write two sentences on why you chose them.
Evidence to keep: The mark sheet, the composition and the written choice.
Fix one small annoying problem
Identify a genuinely small everyday problem and prototype three possible fixes from household materials.
- 01Watch one routine closely and write down what goes wrong.
- 02Sketch three different fixes.
- 03Build the roughest one first from card and tape.
- 04Test it, note the failure, and rebuild once.
Evidence to keep: Problem notes, sketches, prototype photos and the failure log.
Measure something nobody measures
Design a simple, repeatable way to measure an everyday thing and record a week of results.
- 01Choose what to measure and define the unit.
- 02Design a method you can repeat identically.
- 03Record results for seven days.
- 04Chart the results and say what surprised you.
Evidence to keep: Method description, raw results table and the chart.
A game with exactly one rule
Design and build the smallest playable game you can, governed by a single rule.
- 01Write the one rule in a single sentence.
- 02Build the smallest version that is playable.
- 03Watch someone else play without helping them.
- 04Change one thing and test again.
Evidence to keep: Rule statement, build versions and playtest notes.
Paper prototype first
Prototype a game on paper before writing any code, so the idea is tested before the build.
- 01Draw the board, the pieces and the goal.
- 02Play it twice with someone at home.
- 03Cut one thing that is not fun.
- 04Only then plan how it could be built digitally.
Evidence to keep: Paper prototype, play notes and the digital plan.
One local question
Research a real question about your local area and turn the findings into something other people can use.
- 01Write the question so it can actually be answered.
- 02Gather evidence from at least two sources.
- 03Decide who the answer is useful to.
- 04Make a poster, guide or short film for that audience.
Evidence to keep: Question, sources, audience decision and the final artefact.
Social impactUnder 9
9–12
13–15
Redesign one thing to be kinder
Take something ordinary that excludes someone and redesign it so more people can use it.
- 01Find one thing that is hard for someone you know to use.
- 02Ask them what actually makes it hard.
- 03Sketch a version that removes that barrier.
- 04Show them the sketch and change it once.
Evidence to keep: Interview notes, sketches and the revised design.